Whether or not Nvidia really has a chiplet-based RTX 5090 ‘under investigation’ its GPU future has to be multi-chip-

There is the suggestion going around that the green team is testing out a chiplet version of its top GeForce graphics card for the future Nvidia Blackwell GPU generation. This comes hot on the heels of another rumour stating explicitly that the Blackwell architecture is going to be used for data center silicon, too, and that this successor to Hopper will definitely be a multi-chip module GPU.

We’re at least a year out from the release of the Nvidia RTX 5090, but that’s not going to stop the rumour mill going into overdrive every time there’s the faintest whiff of next-gen silicon in the air. And that means we have to take every rumour with the requisite measure of salt given that at this point it’s all largely guesswork, conjecture, and hearsay.

The idea of Nvidia finally making the switch over to a chiplet design for its server-level GPUs doesn’t surprise, and indeed sounds like a smart plan. The sort of compute-based workloads necessary in data centers can be fairly straightforward to run across multiple graphics cards, so the idea that they could run on multiple compute chiplets within a single GPU package would make sense.

There are also some guessed-at potential RTX 5090 specs floating about, but they’re so thin as to be almost transparent. The really intriguing question is around whether Nvidia can make GPU chiplets work in the gamer space. AMD has already nominally made the move to chiplets for its own high-end graphics cards, but the Navi 31 and Navi 32 chips only utilise a single compute die (the GCD) within the package, so games effectively still only have to look at one GPU. 

There are reports this will change with subsequent RDNA 4 chips, though, with rumours claiming AMD is going to abandon chiplets and even the high-end market with its next-gen GPUs. 

There’s no hint in the tweet by the XpeaGPU account—itself in response to the Kopite7Kimi tweets about Blackwell—that the GB101 chiplet version it’s referencing contains multiple compute dies, just that Nvidia has such a GPU “under investigation.” The fact it’s not approved yet suggests that the success of the endeavour is still to be verified.

That might be because it’s trying something ambitious, like multiple compute dies for game rendering, or simply because it is doing more testing. While it’s not explicit in the tweet that they are talking about a GeForce card, such as a potential RTX 5090, the reference to Ada Next suggests the chiplet version would be for a successor to the current gaming GPU architecture.

The the Ada Lovelace architecture has also been used in professional cards, which themselves are more compute-focused than rendering, and a pro chiplet card can’t be ruled out. Nor can a resurrected Titan Blackwell card, y’know just for the people with more money than sense. They won’t care if it works properly or not…

We may still end up in the situation where all of Nvidia’s Blackwell GPUs in the GeForce RTX 50-series are monolithic chips—which I think is probably the most likely outcome—and the suggestion is that all of the lower-end client GPUs will be anyway. But the idea the green team is at least testing it out is tantalising.

Because the future of GPUs ought to be chiplets, whether that’s the next generation or in a few generations time. The top-end monolithic graphics silicon is getting so big that they’re monstrously expensive to manufacture, and disaggregating GPU components into discrete chiplets cuts that down hugely. It also effectively means you can develop a single compute die, the really complex GPU logic chiplet, and use multiples of it to create all the different cards in a stack. Less R&D costs for different GPUs, lower manufacturing costs, win and win.

It’s just that rendering game frames across multiple chiplets is tough. 

You only have to look at the mess SLI and Crossfire ended up in trying to do that across multiple graphics cards to see how difficult it is. But not impossible. The first chip maker to get a gaming GPU running happily with multiple compute dies is almost certainly going to clean up.

Related Posts

Russian nun simulator Indika, my most anticipated game this year, breaks out the dancing PVC fetish men to announce its May release date-

Call me solipsistic, but I’m still not convinced Indika isn’t a game someone made specifically for me. The tale of an Orthodox nun on a journey to the centre of the spirit through an alternate 19th-century Russia, it pulls on everything from Mikhail Bulgakov to 8-bit arcade games to create something that felt entirely singular when I tried its demo earlier this year. Now we know when the full thing is due, courtesy of the Future Games Show Spring Showcase.

Indika is set to release on May 8 this year on Steam, GOG, and Epic, and honestly I can’t wait. The game quickly became my most-anticipated release of 2024 after I tried out the demo, and got me sufficiently excited to make a TikTok. Do you know how into a thing I have to be to go TikTok about it? I did…

Slay the Spire 2 ditched Unity for open-source engine Godot after over 2 years of development-

I didn’t learn about open-source game engine Godot until last year, when its profile was raised by an extraordinary fumble from commercial game engine Unity. Now Godot is being used to make Slay the Spire 2, which instantly became one of my most highly anticipated games when it was announced this week.

Slay the Spire 2 developer Mega Crit said last year that, despite already having spent over two years building its next game in Unity, it would switch engines if the company didn’t reverse an enormously unpopular new policy which would have, under certain conditions, charged game developers each time someone installed their Unity-based game. 

“We have never made a public statement before,” Mega Crit said in an open letter directed at Unity. “This is how badly you fucked u…

Take-Two CEO says GTA 6 ‘needs to be something you’ve never seen before’ a year after leaks where it looked like something we’ve seen before-

With rumours percolating that GTA 6 might be coming as soon as next year, Take-Two CEO Strauss Zelnick has been out and about, chatting about Rockstar’s game design philosophy and the approach the studio is taking to its next open-world crime caper. Turns out the goal is just to “seek perfection” and turn out “something you’ve never seen before”. Well, that’s easy then.

Zelnick was discussing Rockstar’s games on an episode of the Good Time Show Podcast, where—among chats about his fitness regime and career—he mentioned the difficulties that developers like Rockstar and Firaxis face when trying to create new entries in popular series like GTA and Civilization.

“That’s a challenge that the folks at Rockstar face every time there’s a new iteration of Grand Theft Aut…

The loop begins again as Alan Wake 2 launches a New Game Plus mode featuring a new difficulty, extra videos and manuscript pages, and a whole new ending-

Given Remedy’s preoccupation with looping stories in Alan Wake 2, it feels particularly fitting that the game now has a New Game Plus mode. Just as Alan himself is trapped experiencing the same events over and over, now you too can pretend you’re in the Dark Place by turning the year’s best horror game into a lovely endless limbo for yourself.  

As you’d expect, you can carry over all your unlocked weapons and upgrades from your first run—I reckon not having to hunt that stuff down will make a second playthrough very speedy indeed if you want it to be. Or you can properly put your accumulated arsenal through its paces by cranking the difficulty up to the new Nightmare level. 

What’s more exciting, though, is that New Game Plus also introduces new manuscript p…

The artwork for this Japanese-inspired TTRPG gives me shivers-

How timely it is that, just days after the last Super Blue Moon, a second sneak peak at the Project: Blue Moon TTRPG should arise. This upcoming tabletop game by R. Talsorian games—makers of the Cyperpunk RED TTRPG—comes from Cody Pondsmith, whose mind birthed The Witcher TTRPG. 

Just to be clear, Project: Blue Moon isn’t the final name for the game. It’s just a working title, but where Ponsmith neglects it’s name, he sure as heck makes up for it in atmosphere. Prepare yourself for a dangerous, Japanese-themed world full of dragon spirits and ever-churning death machines.

The first Blue Moon TTRPG sneak peak (via Dicebreaker) showed off some ethereal, east-Asian inspired artwork featuring a great Torii gate and lanterns. Behind it, trees of…

Ukraine’s army is experimenting with using Steam Decks to remote-control gun turrets-

The Steam Deck is a remarkably powerful piece of hardware, capable of doing all sorts of interesting things. But the Ukrainian military appears to have found one use that I’m pretty sure wasn’t anticipated in any of Valve’s design meetings: As a controller for a remote gun turret.

Photos of the Steam Deck purportedly being used to control a gun turret first turned up in mid-April, shared by TRO Media, but they looked a little suspect: There was nothing to indicate that the Steam Deck in question was being used as part of the weapon, and not just for a spot of Vampire Survivors during a reload. 

More recently, though, video from what appears to be the same event has turned up, and a Steam Deck is clearly being used to control the turret.

The purpose of a remotely-c…